By the end of this year, the number of esports players in the Chinese mainland will reach 520 million, and the revenue of the esports market will reach about 140 billion yuan, said a report released by the Guangzhou Academy of Social Sciences on August 20.
By 2022, the number of esports players in the mainland will increase to 550 million, and the revenue of the esports market will exceed 160 billion yuan, the report said.
The contribution of esports to the revenue of key industries in Guangzhou is more than RMB 200 billion, which not only directly promotes the development of cultural industries, but also contributes to the city's development and upgrading.
Guangzhou plans to build a "national center of esports industry" by 2021.
Esports is a kind of sport with unified rules of competition. Professional athletes, on the other hand, take the game as their career and need to undergo high-intensity professional training and practice the same game for a long time.
According to previous data, in the first half of this year, China's esports industry generated RMB 71.936 billion in revenue, up 54.69% year-on-year. Esports players also continued to grow, reaching 484 million people, up 9.94% year-on-year.