Tencent Games today announced that it is working with Arm to explore cutting-edge rendering technologies for next-generation mobile games, in order to achieve breakthrough on picture quality, performance, and power consumption.
With the rapid development of computing power of smart devices, the visual effects of mobile games are to some extent comparable to those of traditional AAA masterpieces.
Tencent Games and Arm will use the Mali GPU architecture features as a blueprint to optimize and refactor the existing mobile rendering pipeline.
They integrated a software analysis and debugging interface for the Arm system, which provides a new and excellent platform for mobile game development and tuning.
To date, the rendering engine has demonstrated a number of advanced features in the following areas:
Deeply optimized mobile deferred shading pipeline for rendering complex scenes with hundreds of dynamic light sources.
Support for Bloom, Volumetric Lighting, FXAA/SMAA and other post-processing effects. The Mali GPU achieves extremely high rendering quality on the Mali GPU.
Utilizing the computing power potential of Mali GPU to achieve Vulkan Subpass Merge and OpenGL ES Pixel Local Storage and other features reduce the need to target system memory.
Achieves more than 30% power and bandwidth savings on some models, with an average runtime temperature reduction of 3 - 5 degrees Celsius, and the ability to read and write at a much lower cost. Continuous high frame rate rendering at the highest quality.
Unique engine real-time tuning tool with integrated HWCPipe (Hardware Counter Pipeline Interface) from Arm for real-time Tracking and displaying performance data can effectively improve the efficiency of post-game project development.