Huawei Cloud announced on March 18 the launch of 5G cloud gaming solution 2.0, which is based on Huawei ’s self-developed Kunpeng processor and has increased its online density by three times.
Nie Kaixuan, general manager of Huawei Yunyun Games, said that the rendering solution of Kunpeng Cloud Games will be upgraded, and the online density of HD games will be increased by 3 times after the upgrade of computing power to reduce platform operating costs.
He mentioned that cloud games have extremely high network bandwidth latency requirements. End-to-end latency is a key indicator of user experience. For this reason, Kunpeng Cloud Games will optimize cloud gaming E2E solutions through 5G + edge cloud deployment, which will greatly reduce game latency. And network costs.
In addition, Kunpeng Cloud Games has already been deployed in North China, East China, South China and other regions, and has newly opened regions such as Hong Kong and Singapore to facilitate domestic game companies' overseas operations.
Nie Kaixuan announced that Kunpeng Cloud-based VR games will be launched soon. By then, cloud VR games based on Kunpeng Cloud game architecture will be accessible without local rendering.
One of the most promising applications in the 5G era is cloud gaming. High-bandwidth and low-latency 5G networks can host high-definition cloud games. In this regard, companies such as Google, NVIDIA, Sony, and Microsoft are planning the cloud gaming market.