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WeChat now has 1.165 billion monthly active users

By Phate Zhang
Mar 18, 2020 at 9:36 PM UTC
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WeChat now has 1.165 billion monthly active users-CnTechPost

Tencent's financial report released today showed that the fourth quarter of 2019 revenue was 105.8 billion yuan, higher than the market expectation of 102.924 billion yuan. The figure was 88.496 billion yuan in the same period last year.

Net profit in the fourth quarter of 2019 was 21.58 billion yuan, and the market expected it was 22.845 billion yuan, compared with 14.229 billion yuan in the same period last year.

For the full year of 2019, net profit was RMB 93.31 billion, and the market is expected to be RMB 94.315 billion, compared with RMB 78.719 billion in the same period last year.

In the fourth quarter of 2019, Tencent's online game revenue increased by 25% to RMB 30.286 billion.

According to Tencent, the increase was mainly due to the revenue growth of smartphone games (including "Peace Elite" and "PUBG Mobile") in the domestic and overseas markets, as well as the contribution of game revenue from Supercell. "Dungeon and Warriors").

Tencent said that in the fourth quarter of 2019, Tencent's overseas game revenue more than doubled year-on-year, accounting for 23% of online game revenue.

As of the end of 2019, five of the world's top ten most popular smartphone games (calculated based on the number of daily active users) were developed by Tencent.

Tencent stated in its Q4 earnings report that in 2019, the average daily transaction volume of the applet more than doubled year-on-year, and the total transaction volume exceeded RMB 800 billion.

The number of monthly active accounts on WeChat was 1.165 billion, a year-on-year increase of 6.1%; the number of monthly active accounts on QQ smart terminals was 647 million, a year-on-year decrease of 7.5%.

Tencent said in Q4 2019 and the annual financial report that the revenue of cloud business in 2019 exceeded 17 billion yuan, and the number of paying customers exceeded 1 million.

Tencent Meetings has more than 10 million daily active accounts within two months of its launch.

In the fourth quarter of 2019, the Group's fintech and corporate services business revenue increased by 39% year-on-year to 29.920 billion yuan. This increase was mainly due to the increase in revenue from commercial payments and the deeper penetration of cloud services in major verticals the income growth in the coming years is driven.

Tencent said in its Q4 earnings report that in 2019, given that users spend a lot of time watching short videos, they have significantly increased their investment in the short video field. In the fourth quarter of 2019, the number of daily active users of the short video application Weishi increased by 80% month-on-month, and the average daily video upload volume increased by 70% month-on-month.

Tencent stated in its Q4 financial report that in the fourth quarter of 2019, the average daily transaction volume of commercial payments exceeded 1 billion, with monthly active accounts exceeding 800 million, and monthly active merchants exceeding 50 million.

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