Since its release in September last year, miHoYo's Genshin Impact has earned more than $1 billion in six months on mobile, data released by Sensor Tower on Wednesday showed.
The game has averaged about $160 million in monthly revenue on mobile since December last year.
So far in March, it has earned $148 million on mobile, on track to be the month with the second-highest revenue since its release, behind only the $233 million it earned last October.
Over the past 30 days, Genshin Impact was the No. 3 game in terms of revenue in the global App Store and Google Play Store, behind Tencent's PUBG Mobile and China's popular MOBA game Honor of Kings.
In overseas markets, Genshin Impact is the highest-grossing mobile game, with over $129 million in revenue over the past 30 days. Genshin Impact is the highest-grossing RPG mobile game in both China and overseas.
Niantic's Pokémon GO reached $1 billion in revenue nine months after launch, and NCSoft's Lineage M took 10 months.
On March 2 and February 3, when the new characters launched, Genshin Impact's mobile revenue was $13 million and $15 million, respectively, while its average daily revenue was $5.8 million.
Genshin Impact's highest mobile revenue market was the China App Store, with $302 million in revenue, accounting for 29.5% of total mobile revenue.
The Japanese market ranked No. 2, contributing $278 million or 27.2 percent. The U.S. market ranked 3rd, with about $189 million or 18.5%.
Revenue from the App Store was $615 million, accounting for 60% of total mobile global revenue, and Google Play Store revenue was $409 million.
In overseas markets, the Google Play Store accounted for 56.7% of overseas revenue from mobile, and the App Store accounted for $313 million, or 43.3%.
As the highest-grossing mobile game in 2020, PUBG Mobile reached $1 billion in total revenue in its 16th month after commercialization.
Honor of Kings took 18 months to reach this milestone on the App Store, and Supercell's Brawl Stars took 2 years.
Genshin Impact allegedly becomes first game to retain 70% revenue in China's Android channel
(Source: Sensor Tower)